AnimatedFloat

class AnimatedFloat(initialValue: Float = 0.0f, label: String = "AnimatedFloat") : AbstractMutableAnimatedValue<Float, AnimationVector1D>

Constructors

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constructor(initialValue: Float = 0.0f, label: String = "AnimatedFloat")

Properties

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open override var value: Float
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open override val velocity: Float

Functions

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open suspend override fun animateTo(target: Float, spec: AnimationSpec<Float> = spring(), initialVelocity: Float = velocity, stopOnTargetReached: Boolean = false)