Companion

object Companion

Functions

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fun all(layoutDirection: LayoutDirection = LayoutDirection.Ltr): SwipeConstraint
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fun angle(delta: Offset): Float
fun angle(delta: Velocity): Float
fun angle(deltaX: Float, deltaY: Float): Float
fun angle(angleDegrees: Float, direction: SwipeDirection, tolerance: Float): SwipeConstraint
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fun bottom(tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
fun bottom(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun bottomEnd(tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
fun bottomEnd(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun bottomStart(tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
fun bottomStart(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun end(tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
fun end(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun fourWay(tolerance: Float = multiDirectionDefaultTolerance): SwipeConstraint
fun fourWay(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = multiDirectionDefaultTolerance): SwipeConstraint
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fun horizontal(tolerance: Float = multiDirectionDefaultTolerance): SwipeConstraint
fun horizontal(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = multiDirectionDefaultTolerance): SwipeConstraint
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fun single(direction: SwipeDirection, layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun start(tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
fun start(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun top(tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
fun top(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun topEnd(tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
fun topEnd(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun topStart(tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
fun topStart(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun vertical(tolerance: Float = multiDirectionDefaultTolerance): SwipeConstraint