Companion
object Companion
Functions
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fun bottom(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun bottomEnd(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun bottomStart(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun end(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun fourWay(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = multiDirectionDefaultTolerance): SwipeConstraint
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fun horizontal(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = multiDirectionDefaultTolerance): SwipeConstraint
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fun single(direction: SwipeDirection, layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun start(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun top(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun topEnd(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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fun topStart(layoutDirection: LayoutDirection = LayoutDirection.Ltr, tolerance: Float = singleDirectionDefaultTolerance): SwipeConstraint
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